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Wednesday 1 June 2011

3D Graphics on Android: Lessons learned from Google Body

Nico at this meeting will be reflected on Android OpenGL ES2.0 using the best practices for high-end 3D graphics, they found.

Google originally built Google Body, 3D application showing incredible detail in the body's ability to end WebGL BPCS running on the browser. For a higher resolution and frame rate applications to Android, Webber and Nico Yuan-chun has worked with Android graphics stack of close contact.


Subjects covered range from faster loading of resources, performance criteria, texture compression, mipmap handling, the proposed format of vertex attributes, and pixel shaders to accelerate the screen.

Lectures were also involved, such as SDK vs NDK, picking and loading of resources related topics.


In this video Nico Weber describes the 3D Graphics on Android.
About Nico Weber
Nico is a software engineer on the Chrome team. In his 20% time he recently started looking at 3d graphics on Android and ported Google Body to Android.

3 comments:

  1. Very good article/video, especially for begineers. Its very helpful for me. Thanks

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